• How to Choose a Sprint Goal?
    • offers three questions to consider
      • GOAL - OUTCOME: Why do we carry out the Sprint? Why is it worth? What should be achieved?
      • METHOD - OUTPUTS: How do we reach its goal? Which artifact, validation technique, and test group are used?
      • METRICS - MEASUREMENTS: How do we know the goal has been met? For instance at least three of the five users carry out the usability test successfully in less than a minute
    • additionally, a header section to state to which product and sprint
    • many POs and teams don’t leverage sprint goals or don’t apply them correctly: Sprint goals often state the stories to be implemented rather than the reason for undertaking the iteration
  • GOAL - OUTCOME:
    • why it is worthwhile to undertake the sprint
    • Examples are:
      • Test an assumption about the user interaction and learn what works best for the user: “Will users be willing to register before using the features?”
      • Address technical risk: “Does the architecture enable the desired performance?”
      • Release a feature:: “Get the reporting feature for general release.”
    • The sprint goal should be shared: The PO and the DT should believe that working towards the goal is the right thing to do
    • To choose the right sprint goal I find it helpful to consider the uncertainty present. In the early sprints, addressing risks and testing assumptions. Once the key risks and critical assumptions have been dealt with, I like to focus on completing and optimizing features
  • METHOD - OUTPUTS:
    • how the goal is met
      • Create a (potentially shippable) product increment using the high-priority PBIs
      • But creating software and a demo are not always the best to achieve the goal!
      • A paper prototype can be good enough to test a visual design idea or an assumption about the user interaction, for instance.
      • What’s more, other methods such as carrying out a usability test or releasing software to run an A/B test may well be more effective than a product demo
    • You should therefore carefully choose the right method and state it in this section
    • But don’t stop there. Determine the test group, the people who should provide feedback and data. Who these individuals are depends on the sprint goal:
      • If validating an assumption about the visual design, the user interaction or the product functionality, then probably, collect feedback and data from the users
      • But if addressing a technical risk, then users may not be able to help you
      • Stating the test group clarifies who “the stakeholders” are, who is required to provide feedback so that the right product is developed
  • METRICS - MEASUREMENTS:
    • how you determine if the goal has been met
    • Which metrics you use depends on the method chosen
      • For a product demo, you may state that at least two thirds of the stakeholders present should respond positively to the new feature
      • for a usability test, at least three of the 5 testers have completed the task successfully in less than a minute
      • for the release of a new feature, you might say that at least 80% of the users use the new functionality at least once within 5 days after launching the feature
    • Whichever metrics you choose, make sure that they allow you to understand if and to which extent you have met the goal
  • The Header Section
    • two subsections “Product” and “Sprint”
    • They simply allow you to state which product and which sprint the goal belongs to.
  • Sprint Goal, User Stories, and Sprint Backlog
    • The goal explains why it is a good idea to carry the sprint and implement the stories
    • The user stories enable you to reach the goal
    • To connect the template and the stories you have two options
      • state the relevant user stories in the template’s method section
      • list them separately on the sprint backlog, as the following picture illustrates
    • Model
      • Sprint Goal template - WHY
        • Header
          • Product name
          • Sprint number
        • Goal
        • Method
        • Metrics
      • Sprint Backlog
        • Items (user stories selected) – WHAT
        • TO DO – HOW
        • WIP - TRACKING
        • DONE - TRACKING